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Ubuntustudio 9.10 (Karmic) beta PDF Print E-mail
Written by Fernando Gomes   
Sunday, 04 October 2009 21:24

I've installed the Ubuntustudio 9.10 daily release today and it worked almost without a problem. It is working on my homestudio PC (AMD 780G chipset with a Athlon 64 X2 processor) where the previous Ubuntustudio 9.04 and 8.10 failed to boot and I had to use Ubuntustudio 8.04 or a custom built rt kernel for the 9.04 release. Now for the (few) problems:

  • Grub installation asked for including a menu item for the Windows installation already present on my PC, but it didn't include the menuitem, so I had to include it manually
  • It detected the availability of restricted hardware drivers (ATI), but failed to install it
  • When using audio in realtime the system hangup from time to time, blocking eerything (keyboard, mouse), but leaving the 'RT' label on jack client flashing slowly.
So these are the first impressions, not bad for a beta release, extremely fast boot and shutdown time (it seems about half the time I had with 8.04, but didn't measure it), and my homestudio PC hardware seems now do be (almost) supported :-)
Last Updated on Sunday, 04 October 2009 21:26
Howto install Rackarrack on Ubuntu / Ubuntustudio 9.10 (Karmic) PDF Print E-mail
Written by Fernando Gomes   
Sunday, 04 October 2009 16:50

Rackarrack is an excelent realtime guitar effect processor for Linux, unfortunately not yet included on Ubuntustudio.  I've followed this tutorial to install it on Ubuntustudio 9.10 beta (Karmic), and it worked very well, so I'm including here the steps necessary to do it (I suppose it would also work on previous Ubuntu versions):

Add all the necessary dependencies:

sudo aptitude install jackd libjack-dev libjack0.100.0-0 libjack0.100.0-dev libfltk1.1 libfltk1.1-dev libasound2-dev libxpm-dev aconnectgui

Add the necessary developer tools (compiler, make, etc):

sudo aptitude install build-essential

Get the Rackarrack source here, extract it, change to its directory and execute:



sudo make install

The original tutorial has a link to a .deb package for the amd64 architecture, I haven't tested it.

Good luck!

Last Updated on Sunday, 04 October 2009 21:09
Open to collaboration! PDF Print E-mail
Written by administrator   
Friday, 02 October 2009 10:40

Feel free to post content, comments and help other users of Open Studio, our content depends on everyone collaboration.You will need to register in order to post comments and articles. Please ask for additional site features if you need it. We will be posting articles based on our experience and also compiling information from different sites, mailing lists, magazines, in order to promote the use of open-source software for music writing, recording and production.

Let the collaboration begin! Smile


Last Updated on Friday, 02 October 2009 10:42
Books PDF Print E-mail
Written by Fernando Gomes   
Thursday, 01 October 2009 08:57

I'm waiting for this book (I've ordered it from Amazon), as soon as I have it I post here my comments:

Guerilla Home Recording: How to Get Great Sound from Any Studio - (No Matter How Weird or Cheap Your Gear Is)

These are other home recording / production books I think that can be interesting:

Free Software for Creative People: Building Digital Media with Blender, GIMP, Scribus, Audacity, and More

Digital Audio Workstation

Any other recommended book? Please comment Wink


Last Updated on Saturday, 10 October 2009 20:30
How to produce a drum sound similar to Massive Attack PDF Print E-mail
Written by administrator   
Thursday, 17 September 2009 14:32

This kind of drum sound is not very easy to obtain, but here are some tips to try (from the kvraudio forum, posted by soniccouture in 2006)

You don't need 9 vintage comps to acheive that kind of drum sound. Some thoughts ...

1.Use a combination of real and electronic drums. Shorten the decay of real hats and snares to make them sound more electronic. Practice layering real kicks with electronic ones.

2. don't underestimate the importance of tuning drum samples. This can make a real snare sound slightly synthetic ( in a good way), or tighten up your hats or kick within the rest of the drum pattern. The way they fit together is the key, not the way they sound in isolation.

3. EQ. snap up real snares with lots of 10khz, cut the low end around 200hz. Fizz hats with 8khz.

4. More EG work -once you have your drum pattern going, adjust EG's of individual sounds so that decays don't intefere, to give a more intricate, precise sound.

5. Start compressing and limiting. To get the clicky, snappy high end, set a comp ( on the drum group channel) to very short attack - 1ms, and a very short release - 30-40ms. bring down the threshold, bring up the ratio to 4. Hear it get poppy and snappy. back of threshold until its sounds right to you.

5. Now try compressing again, with something more gentle, to squash it all together a bit.

6. Limit. hard. Get the peaks whacking a hard limiter, it'll flatten and crisp it all up some more.

7. if its still not there, maybe add some EQ after the limiter. be creative, see what works. cut some 1khz, boost some 3, or 8, or 10. birng up 75 hz if kick is a bit thin.

8. Practice this alot. for many years! Being able to make great drum sounds does not happen overnight.
Good luck.

Link to the complete thread: http://www.kvraudio.com/forum/printview.php?t=149102&start=0


Last Updated on Thursday, 17 September 2009 14:39

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